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Conductive Machete

DSK (Duskmourn: House of Horror) · #244 · EN

Conductive Machete

Artifact — Equipment

When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature gets +2/+1.
Equip {4}
RzadkośćUncommon
PLN regular0,22 zł
PLN foil0,57 zł
PLN etched—

Przewodzące Maczeta (Conductive Machete)

Artefakt — Wyposażenie

Gdy to Wyposażenie wchodzi, manifestuj dread, potem przyłóż to Wyposażenie do tej istoty. (Spójrz na dwie górne karty swojej biblioteki. Połóż jedną na pole bitwy zakrytą jako 2/2 istotę, drugą do grobu. Odwróć ją w dowolnym momencie za jej koszt many, jeśli to karta stworzenia.)
Przyłożona istota otrzymuje +2/+1.
Wyposaż: {4}

Jak działa karta?

Wejście Maczety manifestuje jedną z dwóch górnych kart jako zakrytą 2/2 (drugą do grobu), potem Equipment próbuje na nią się przyczepić. Przyłożona istota dostaje +2/+1. Możesz też zapłacić {4}, by wyposażyć inne stworzenie.

Gdy Przewodzące Maczeta wchodzi na pole bitwy, jego pierwsza zdolność rozwiązuje się: manifest dread. To znaczy, że patrzysz na dwie górne karty swojej biblioteki. Jedną z nich kładziesz na pole bitwy zakrytą jako 2/2 stworzenie (bez nazwy, kosztu, typów, kolorów i zdolności, o wartości many 0), a drugą wkładasz do grobu. Następnie próbujesz przyłożyć to Equipment do tej zakrytej istoty — jeżeli jest to możliwe, Equipment zostaje przyłączone.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Wchodzisz turą i odgrywasz Przewodzące Maczeta. Gdy wchodzi na pole bitwy, patrzysz na dwie górne karty. Kładzesz jedną z nich zakrytą jako 2/2 na polu bitwy i drugą do grobu. Potem Maczeta automatycznie przyczepia się do tej zakrytej 2/2 (o ile przyczepienie jest legalne). Przyłożona istota otrzymuje +2/+1. Później możesz zapłacić {4}, aby przywiązać Maczetę do innego stworzenia.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Uncommon
Artysta
Steven Russell Black
Mana value
4
Mana cost
{4}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
1cf37c1a-096b-4306-97cf-bc4d4c47d4a1
Oracle ID
513dbf8a-a250-4fd9-a5ae-2fb9c4810ecc
Słowa kluczowe
Manifest, Manifest dread, Equip
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
18 640
Penny rank
—
Multiverse IDs
673649
Arena ID
92344
MTGO ID
130619
TCGplayer ID
578078
Cardmarket ID
788229
Illustration ID
2bba7823-ecd6-40d2-85b8-c5f5d6fef47f
Status obrazu
highres_scan

Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

You'll still manifest dread even if this Equipment isn't on the battlefield when its first ability resolves.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

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