Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.

MKC (Murders at Karlov Manor Commander) · #347 · EN
Experiment Twelve
Creature — Elf Lizard Warrior
Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise
Wyjaśnienie po polsku
Eksperyment Dwunasty (Experiment Twelve)
Stwór — Elf Jaszczur Wojownik
Za każdym razem, gdy ten stwór lub inny stwór, który kontrolujesz, zostanie odwrócony do pozycji odkrytej, połóż na tym stworze znaczniki +1/+1 równe jego sile.
Przebranie (Disguise)
Jak działa karta?
Gdy ten lub inny twój stwór zostanie odkryty, otrzymuje znaczniki +1/+1 równe swojej sile. Możesz też rzucić go zakrytego za i odsłonić później, płacąc koszt Przebrania.
To stwór z Tratowaniem (Tratowanie) i zdolnością Przebranie (Disguise). Gdy ten stwór lub inny stwór, który kontrolujesz, zostanie odwrócony do pozycji odkrytej, umieszczasz na nim znaczniki +1/+1 równe jego aktualnej sile. Przebranie pozwala rzucić kartę zakrytą jako 2/2 za i potem odsłonić ją, płacąc koszt przebrania, aby stała się oryginalną kartą.
Ważne interakcje
- Zakryte karty i stałe zakryte muszą być rozróżnialne — używaj znaczników lub porządku, aby ich nie pomylić.
- Odwrócenie stałego zakrytego na odsłonięte jest specjalną akcją, nie używa stosu i nie można na nie odpowiedzieć.
- Jeśli stały zakryty przestanie mieć zdolności przed odsłonięciem, nie będzie można go odsłonić za pomocą zdolności Przebranie, bo nie będzie miał tej zdolności.
Częste pomyłki
- Mylenie odsłonięcia przez Przebranie ze zwykłym odwróceniem — odsłonięcie za koszt Przebrania to specjalna akcja, która nie używa stosu.
- Zakładanie, że odsłonięcie powoduje wejście na pole bitwy na nowo — odsłonięcie nie wywołuje zdarzeń „wchodzi na pole bitwy”.
Przykład
Rzuciłeś tę kartę zakrytą za jako 2/2 z ward
; później odsłaniasz ją, płacąc
, dzięki czemu od razu dostaje znaczniki +1/+1 równe jej sile.
Dane wydruku
- Set
Murders at Karlov Manor Commander (MKC)
- Data wydania
- 2024-02-09
- Rzadkość
- Rare
- Artysta
- Michele Giorgi
- Mana value
- 4
- Mana cost
- Power / Toughness
- 4 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 1c1d66b4-2e40-41fd-afc8-901835108931
- Oracle ID
- 67a10da3-76f2-4f4a-90d1-e77abb5842fe
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Trample, Disguise
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- extendedart
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 8 274
- Penny rank
- —
- Multiverse IDs
- 651509
- Arena ID
- —
- MTGO ID
- 122148
- TCGplayer ID
- 536010
- Cardmarket ID
- 753588
- Illustration ID
- 0e136087-f356-4eef-b0c4-9186e09527e7
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.
Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.
Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
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