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Alive // Well

PIO (Pioneer Masters) · #384 · EN

Alive // Well

Sorcery // Sorcery

RzadkośćUncommon
PLN regular—
PLN foil—
PLN etched—

Alive

Sorcery

Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)

Well

Sorcery

You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

Alive // Well

Sorcery // Sorcery

(Brak podanego tekstu Oracle w źródle; tłumaczenie zachowuje nazwy i symbole many — karta to „Alive // Well”, dwie sorcery na jednej karcie. Przy castowaniu pojedynczo na stosie jest tylko dana połowa; przy castowaniu z fuse płacisz oba koszty i wykonujesz najpierw lewą, potem prawą.)

Jak działa karta?

Split card z opcją fuse: możesz rzucić jedną połowę albo obie (płacąc oba koszty). Gdy rzucone z fuse, wykonaj najpierw efekty lewej połowy, potem prawej. Przy Well policz stworzenia w chwili rozwiązywania (wliczając tokeny stworzone przed nim przez Alive, jeśli użyto fuse).

To jest split spell z opcją fuse: dwie oddzielne sorcery połączone na jednej karcie. Możesz: 1) rzucić tylko lewą połowę (Alive) — wtedy na stosie jest tylko ta połowa i działa jak zwykłe sorcery; 2) rzucić tylko prawą połowę (Well); 3) zapłacić koszt obu połówek i użyć fuse, rzucając obie połowy jednocześnie. Gdy rzucone jako fused spell, najpierw wykonujesz instrukcje lewej połowy (Alive), a potem prawej (Well). Zasady dotyczące celów: traktuj fused spell jak każdy spell z wieloma celami — jeśli wszystkie cele są nielegalne przy rozwiązywaniu, cały spell nie rozwiązuje się; jeśli przynajmniej jeden cel jest legalny, spell rozwiązuje się, a nielegalne cele są pomijane. Gdy Well rozwiązuje się, liczysz stworzenia, które kontrolujesz w tym momencie, aby ustalić ile punktów życia zyskasz; jeśli Alive (lewa połowa) tworzy token, ten token jest już na polu bitwy i wlicza się do tego zliczania. Dodatkowo: gdy rzucisz fused spell, na stosie ma on kolor obu połówek i wartość many równą sumie kosztów. Jeśli kartę rzucasz spoza ręki, nie możesz użyć fuse i możesz rzucić tylko jedną połowę.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Alive // Well z fuse. Najpierw wykonuje się Alive — tworzy ono token Centaur 3/3. Następnie rozwiązuje się Well — liczysz teraz swoje stworzenia (włącznie z właśnie stworzonym tokenem) i zyskujesz tyle życia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Pioneer Masters (PIO)
Data wydania
2024-12-10
Rzadkość
Uncommon
Artysta
Nils Hamm
Mana value
5
Mana cost
{3}{G} // {W}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
nonfoil
Scryfall ID
1bc8966b-8c95-4e8e-993c-d536727599b7
Oracle ID
57ad3c3a-6ac7-4a35-bc07-00f6ea0988c5
Słowa kluczowe
Fuse
Tożsamość kolorów
{G}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
21 719
Penny rank
11 739
Multiverse IDs
—
Arena ID
94671
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
0c8fd763-d266-4ac8-ab17-e729cf179e89
Status obrazu
highres_scan

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

Count the number of creatures you control when Well resolves to determine how much life you gain.

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

You can choose the same object as the target of each half of a fused split spell, if appropriate.

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

Pełny rekord źródłowy JSON
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