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Captivating Vampire

C17 (Commander 2017) · #104 · EN

Captivating Vampire

Creature — Vampire

Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
RzadkośćRare
PLN regular6,99 zł
PLN foil—
PLN etched—

Urokliwy Wampir (Captivating Vampire)

Stworzenie — Wampir

Inne stworzenia Wampir, które kontrolujesz, otrzymują +1/+1.
Zakręć pięć nienakręconych Wampirów, które kontrolujesz: Zyskaj kontrolę nad wybranym stworzeniem. Staje się Wampirem oprócz swoich innych typów.

Jak działa karta?

Daje +1/+1 innym twoim Wampirom. Możesz zapłacić zakręceniem pięciu nienakręconych Wampirów, by przejąć kontrolę nad dowolnym stworzeniem; to stworzenie dodatkowo staje się Wampirem.

Pierwsza linia oracle: „Other Vampire creatures you control get +1/+1.” — Wszystkie inne stworzenia o podtypie Wampir, które kontrolujesz, otrzymują +1/+1 (czyli zwiększenie siły i wytrzymałości). "Other" oznacza, że sam Urokliwy Wampir nie daje sobie tego bonusu.

Druga linia oracle: "Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types." — Koszt zdolności aktywowanej: zakręć (tap) pięć nienakręconych Wampirów, które kontrolujesz. Możesz wliczyć Urokliwego Wampira w te pięć, pod warunkiem że jest on nienakręcony. Po zapłaceniu kosztu wybierasz docelowe stworzenie, którego przejmujesz kontrolę. To stworzenie dodatkowo zyskuje podtyp Wampir (staje się Wampirem oprócz swoich innych typów).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz Urokliwego Wampira oraz cztery inne nienakręcone Wampiry. Aktywujesz zdolność, zakręcając je wszystkie (w tym Urokliwego). Wybierasz cel — np. przeciwnikowe stworzenie — i przejmujesz nad nim kontrolę; to stworzenie także staje się Wampirem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Commander 2017 (C17)
Data wydania
2017-08-25
Rzadkość
Rare
Artysta
Eric Deschamps
Mana value
3
Mana cost
{1}{B}{B}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
1b825bd1-9cbc-45a8-bfbe-fc3e8fdc575e
Oracle ID
acd382ee-94fb-4a29-b14e-c2a3c6dde7e0
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
2 489
Penny rank
3 667
Multiverse IDs
433036
Arena ID
—
MTGO ID
—
TCGplayer ID
139913
Cardmarket ID
300422
Illustration ID
f2fdec32-0b11-4cc5-b31a-743d209d7c7f
Status obrazu
highres_scan

Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.

Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.

The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.

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