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Galadriel's Dismissal

Galadriel's Dismissal

Instant

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
"The love of the Elves for their land and their works is deeper than the deeps of the Sea. Yet they will cast all away rather than submit to Sauron—for they *know* him now."
PLN regular121,91 zł
PLN foil135,87 zł
PLN etched
Set
The Hobbit Eternal (HOC)
Data wydania
2026-08-14
Rzadkość
Mythic
Artysta
Rebecca Guay
Mana value
1.000
Mana cost
{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
1b258c47-48b8-4787-9af7-1635cc17dff6
Oracle ID
e46d0b57-5eec-4ab6-b9a7-a5c5cc01cc34

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

The kicker ability doesn't let you pay a kicker cost more than once.

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

If a spell's kicker cost was paid, the spell is "kicked."

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

Choices made for permanents as they entered the battlefield are remembered when they phase in.

Phased-out permanents are treated as though they don't exist. They can't be the targets of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack during that turn, and their activated abilities with {T} in their costs can be activated. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that permanent.

Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

An attacking or blocking creature that phases out is removed from combat.

Pełny rekord źródłowy JSON
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