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Acquired Mutation

PIP (Fallout) · #53 · EN

Acquired Mutation

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.
The radiation of the wasteland has changed you!
RzadkośćUncommon
PLN regular1,01 zł
PLN foil1,75 zł
PLN etched—

Nabyta mutacja (Acquired Mutation)

Urok — Aura

Oczarowuje stwora
Oczarowany stwór ma +2/+2 i ma Prowokuj (Goad). (Atakuje w każdej walce, jeśli może, i atakuje gracza innego niż ty, jeśli może.)
Za każdym razem, gdy oczarowany stwór atakuje, broniący się gracz otrzymuje dwa znaczniki rad.

Jak działa karta?

Aura daje oczarowanemu stworowi +2/+2 i efekt Prowokuj (Goad). Gdy taki stwór atakuje, broniący się gracz dostaje dwa znaczniki rad, które potem powodują milowanie i utratę życia.

To Aura, którą nakładasz na wybrany stwór. Oczarowany stwór zyskuje +2/+2 i staje się objęty efektem Prowokuj (Goad), czyli jeśli może, musi atakować w każdej walce i, jeśli to możliwe, atakować gracza innego niż jego kontroler. Za każdym razem, gdy oczarowany stwór atakuje, broniący się gracz otrzymuje dwa znaczniki rad, które potem powodują milowanie i utratę życia według zasad tych znaczników.

Ważne interakcje

Częste pomyłki

Przykład

Na turze przeciwnika twój oczarowany stwór atakuje — broniący się gracz otrzymuje dwa znaczniki rad; następnie na początku jego następnej precombat main phase miluje karty równą liczbie znaczników rad.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Uncommon
Artysta
Xavier Ribeiro
Mana value
3
Mana cost
{2}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
19586946-a6a6-4154-a544-15a052483f96
Oracle ID
9ecd53b0-4551-4505-b5d2-02ae49d4cbdb
Słowa kluczowe
Goad, Enchant
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
10 094
Penny rank
—
Multiverse IDs
652140
Arena ID
—
MTGO ID
132355
TCGplayer ID
539609
Cardmarket ID
757852
Illustration ID
086a3026-1eb8-46c4-8cc8-0fae1798ccad
Status obrazu
highres_scan

The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

If, during a player’s declare attackers step, a creature that player controls that’s been goaded is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack a player, its controller isn’t forced to pay that cost, so it doesn’t have to attack that player.

If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

Being goaded isn’t an ability the creature has. Once it’s been goaded, it must attack as detailed above even if it loses all abilities.

Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

If the creature doesn’t meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can’t attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or the player that goaded it.

Attacking with a goaded creature doesn’t cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.

There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

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