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Slight Malfunction

UNF (Unfinity) · #409 · EN

Slight Malfunction

Sorcery

Choose one —
• Destroy target artifact.
• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
"Attention, valued patrons. The Tilt-o-Squirrel is now closed."
—Astrotorium public address system
RzadkośćCommon
PLN regular—
PLN foil2,53 zł
PLN etched—

Delikatna usterka (Slight Malfunction)

Czar (Sorcery)

Wybierz jedno —
• Zniszcz docelowy artefakt.
• Rzuć sześcienną kością. Gdy to zrobisz, Slight Malfunction zadaje 1 obrażenie każdemu z maksymalnie X docelowych stworzeń, gdzie X to wynik.

Jak działa karta?

Dwie opcje: zniszcz artefakt (wtedy musisz go wybrać jako cel przy odgrywaniu) albo rzuć sześcienną kością; po rzucie (gdy czar rozwiąże się) powstaje wyzwalacz, wybierasz do X stworzeń, a każde z nich dostaje 1 obrażenie, gdzie X to wynik rzutu.

Slight Malfunction ma dwie opcje (wybierz jedną, gdy czar jest odgrywany). Opcja 1: "Zniszcz docelowy artefakt." Ta wersja działa jak normalny czar celujący; musisz jako część odgrywania czaru wyznaczyć cel będący artefaktem. Opcja 2: "Rzuć sześcienną kością. Gdy to zrobisz, Slight Malfunction zadaje 1 obrażenie każdemu z maksymalnie X docelowych stworzeń, gdzie X to wynik." Jeśli wybierzesz drugą opcję, czar trafia na stos bez celów. Kiedy czar rozwiązuje się, wykonujesz instrukcję: rzuć sześcienną (6-ścienną) kością. To rzucenie powoduje powstanie refleksyjnej wyzwalanej zdolności (reflexive triggered ability). Gdy ta zdolność jest umieszczana na stosie, wybierasz do niej do X celów będących stworzeniami, gdzie X to ostateczny wynik rzutu (po wszelkich modyfikacjach). Ta zdolność, gdy się rozwiąże, zadaje 1 punkt obrażeń każdemu z wybranych stworzeń.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Wybrałeś drugą opcję i czar rozwiązuje się. Rzucasz kością i wypada 4. Powstaje refleksyjna zdolność, wybierasz do 4 stworzeń jako cele tej zdolności. Gdy ta zdolność rozwiąże się, każde z tych stworzeń otrzyma 1 punkt obrażeń.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Unfinity (UNF)
Data wydania
2022-10-07
Rzadkość
Common
Artysta
Greg Bobrowski
Mana value
2
Mana cost
{1}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
16ea8772-4060-4f9f-86ac-6e6a6088f372
Oracle ID
d1f36c19-ef39-4204-b126-8ea051bde0d2
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
galaxyfoil, boosterfun
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
13 722
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
288076
Cardmarket ID
677443
Illustration ID
4add0cf4-7f5e-423f-be1f-59945f1d2465
Status obrazu
highres_scan

If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

If you choose the second mode, Slight Malfunction goes on the stack without any targets. As it resolves, you roll a six-sided die. This causes the reflexive triggered ability trigger. You choose the targets for that ability as it goes on the stack.

If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

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