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Smuggler's Surprise

POTJ (Outlaws of Thunder Junction Promos) · #180p · EN

Smuggler's Surprise

Instant

Spree (Choose one or more additional costs.)
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
RzadkośćRare
PLN regular21,15 zł
PLN foil21,15 zł
PLN etched—

Przemytnicza Niespodzianka (Smuggler's Surprise)

Czar błyskawiczny

Eskapada (Spree) (Wybierz jeden lub więcej dodatkowych kosztów.)
+ {2} — Wykładź cztery karty z biblioteki na cmentarz. Możesz wziąć do ręki maksymalnie dwie karty stwora i/lub lądu spośród wykładzionych kart.
+ {4}{G} — Możesz umieścić na polu bitwy maksymalnie dwie karty stwora z ręki.
+ {1} — Stwory, które kontrolujesz o sile 4 lub większej, zyskują ochronę przed byciem celem oraz niezniszczalność (Indestructible) do końca tury.

Jak działa karta?

Wybierz co najmniej jeden tryb i zapłać jego koszt. Możesz wykładać karty z biblioteki, stawiać stwory z ręki i/lub dać silnym stworom ochronę i niezniszczalność do końca tury.

To czar błyskawiczny z Eskapadą (Spree) — przy rzucaniu wybierasz jeden lub więcej dodatkowych kosztów (trybów) i płacisz je. Każdy wybrany tryb natychmiast wykonuje swoje instrukcje w kolejności zapisu podczas rozwiązywania czaru. Pierwszy tryb wykłada karty z biblioteki na cmentarz i pozwala wziąć do ręki do dwóch kart stwora i/lub lądu spośród nich; drugi może włożyć do gry do dwóch kart stwora z ręki; trzeci daje stwom, które kontrolujesz o sile 4 lub większej, ochronę przed byciem celem oraz niezniszczalność do końca tury. Jeśli wszystkie cele stają się nielegalne, a nie wybrano żadnego prawidłowego celu, czar nie rozwiąże się; jeśli przynajmniej jeden cel jest legalny, inne nielegalne cele po prostu nie są dotknięte.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz, płacisz {2} i {1}. Najpierw wykładasz cztery karty z biblioteki na cmentarz i dobierasz do ręki do dwóch wykładzionych kart stwora/lądu, potem twoje stwory o sile ≥4 zyskują ochronę przed byciem celem i niezniszczalność do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Outlaws of Thunder Junction Promos (POTJ)
Data wydania
2024-04-19
Rzadkość
Rare
Artysta
Jonas De Ro
Mana value
1
Mana cost
{G}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
15b76951-0ca0-4976-bb57-b689718b4233
Oracle ID
605f719d-01f8-406c-9d4c-3f4992c6a69f
Słowa kluczowe
Spree, Mill
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
promopack, stamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 591
Penny rank
3 040
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
546016
Cardmarket ID
765435
Illustration ID
27a68568-a3a0-4b42-a33d-9b9e67396779
Status obrazu
highres_scan

You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.

Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

You can't choose the same mode more than once.

No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.

If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

No matter which modes you choose, you always follow the instructions in the order they are written.

The effect of Smuggler's Surprise's last mode affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get hexproof or indestructible. However, if you chose Smuggler's Surprise's second mode, any creatures you put onto the battlefield that way will gain hexproof and indestructible until end of turn if their power is 4 or greater.

If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.

If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.

Pełny rekord źródłowy JSON
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