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Linvala, Shield of Sea Gate

ZNR (Zendikar Rising) · #368 · EN

Linvala, Shield of Sea Gate

Legendary Creature — Angel Wizard

Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
RzadkośćRare
PLN regular2,32 zł
PLN foil4,24 zł
PLN etched—

Linvala, Tarcza Bramy Mórz (Linvala, Shield of Sea Gate)

Legendarny stwór — Anioł Czarodziej

Latanie (Flying)
Na początku fazy walki w twojej turze, jeśli masz pełną party, wybierz wskazany permanent, który nie jest lądem i który kontroluje przeciwnik. Do początku twojej następnej tury nie może on atakować ani blokować, a jego aktywowane zdolności nie mogą być aktywowane.
Poświęć Linvalę: Wybierz odporność na wybieranie celów przez przeciwników lub niezniszczalność (Indestructible). Stwory, które kontrolujesz, zyskują tę zdolność do końca tury.

Jak działa karta?

Na początku twojej walki, jeśli masz pełną party, możesz zablokować wybrany nie-lądowy permanent przeciwnika oraz zablokować jego aktywowane zdolności do następnej tury. Możesz też poświęcić Linvalę, by dać swoim stworom odporność na wybieranie celów przez przeciwników lub niezniszczalność do końca tury.

Linvala ma Latanie (Flying). Na początku fazy walki swojej tury, jeśli masz pełną party (cztery różne role: Cleric, Rogue, Warrior, Wizard), wybierz wskazany permanent, który nie jest lądem i który kontroluje przeciwnik; do początku twojej następnej tury nie może on atakować ani blokować i jego aktywowane zdolności nie mogą być aktywowane (w tym zdolności many). Poświęcenie Linvaly pozwala wybrać jedną z dwóch zdolności — odporność na wybieranie celów przez przeciwników lub niezniszczalność — i dać ją wszystkim twoim stworom do końca tury.

Ważne interakcje

Częste pomyłki

Przykład

Na początku twojej walki, mając pełną party, wybierasz nie-lądowy permanent przeciwnika — jego duży stwór nie może atakować ani blokować aż do twojej następnej tury; później poświęcasz Linvalę, by twoje stwory stały się niezniszczalne do końca tury i przetrwały masowy efekt zadający obrażenia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Zendikar Rising (ZNR)
Data wydania
2020-09-25
Rzadkość
Rare
Artysta
Wayne Reynolds
Mana value
3
Mana cost
{1}{W}{U}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
15500025-e5ba-4f02-b875-bfa1b1a76875
Oracle ID
afd8ff3e-1d57-4fc5-91dc-1a8400c98787
Słowa kluczowe
Flying
Tożsamość kolorów
{U}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary, extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
7 309
Penny rank
3 150
Multiverse IDs
495656
Arena ID
—
MTGO ID
—
TCGplayer ID
221797
Cardmarket ID
494714
Illustration ID
dc54eb31-6f02-477f-a5a8-f7f82c51bdec
Status obrazu
highres_scan

Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.

If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.

To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

Linvala’s middle ability won’t trigger at all if you don’t have a full party as your combat phase begins. It won’t affect the target if you don’t have a full party as it resolves. The number of creatures in your party may change between these times, however.

The nonland permanent remains affected until your next turn even if the number of creatures in your party changes or Linvala leaves the battlefield.

No abilities of the affected permanent can be activated, including mana abilities.

An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.

In a multiplayer game, if you leave the game after Linvala’s middle ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.

Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.

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