Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

PMH3 (Modern Horizons 3 Promos) · #144s · EN
Wheel of Potential
Sorcery
Each player may exile their hand and draw a number of cards equal to the amount of
The wheel only has one sure output: chaos.
Wyjaśnienie po polsku
Koło Potencjału (Wheel of Potential)
Szkoda (Sorcery)
Każdy gracz może wyeksilować swoją rękę i dobrać liczbę kart równą ilości
Jak działa karta?
Dajesz sobie 3 znaczniki energii, potem możesz zapłacić dowolną liczbę . Każdy gracz może wyeksilować rękę i dobrać tyle kart, ile
zapłacono. Jeśli zapłacono ≥7
, możesz do końca swojej następnej tury zagrywać własne karty wyeksilowane w tym procesie.
Rozkład działania karty: 1) Kiedy Koło Potencjału rozwiązuje się, otrzymujesz — trzy znaczniki energii. 2) Następnie możesz zapłacić dowolną ilość
(tj. usunąć tę liczbę znaczników energii, które posiadasz). Wybór i zapłata to jednorazowa decyzja podczas rozwiązywania zaklęcia. 3) Niech X będzie liczbą
zapłaconą w tym kroku. Każdy gracz może (najpierw aktywny gracz, potem pozostali w kolejności tur) zdecydować, czy wyeksiluje swoją rękę. Gracze ogłaszają swoje decyzje w kolejności tur, zanim ktokolwiek zacznie eksilować karty. 4) Wszyscy gracze, którzy zdecydowali się na to, jednocześnie wyeksilują swoje ręce, a następnie każdy z tych graczy dobierze X kart. 5) Jeśli zapłacono siedem lub więcej
(X ≥ 7), możesz do końca swojej następnej tury zagrywać (play) karty, które posiadasz i które zostały w ten sposób wyeksilowane. Nadal musisz przestrzegać normalnych zasad zagrywania: punkty czasu (np. ląd tylko w swojej głównej fazie, gdy stos jest pusty), płacenie kosztów i wybieranie celów, jeśli to konieczne. 6) Energia to rodzaj znaczników należących do gracza, nie jest maną i nie znika automatycznie na końcu faz/ tur. Nie możesz zapłacić więcej
niż faktycznie posiadasz.
Ważne interakcje
- You get three energy counters when the spell resolves. Then you may pay any amount of energy counters as part of the same resolution.
- If you choose to pay X energy counters this way, each player may exile their hand and then draw X cards.
- Players decide in turn order (starting with the active player) whether to exile their hand before anyone exiles or draws.
- If seven or more energy (
) was paid this way, you may play cards you own that were exiled this way until the end of your next turn. You still must follow normal timing and pay all costs to play those cards.
- Energy (
) are counters a player has, not mana. You can only pay up to the number of energy counters you actually have.
- If the spell or ability that gave you energy had illegal targets and therefore didn’t resolve, you get no energy from it and can’t pay it.
- When the spell resolves you choose once whether to pay an amount of
. You cannot pay the same payment multiple times to multiply effects.
Częste pomyłki
- Myślenie, że możesz zapłacić tę samą kwotę
wielokrotnie podczas rozwiązywania — wybierasz raz ile zapłacisz.
- Myślenie, że gracze widzą, co inni wyeksilują przed podjęciem decyzji — widzą tylko, kto zdecydował się eksilować, nie treść ręki.
- Myślenie, że energia to mana — to znaczniki będące zasobem gracza; nie są to żadne kolory many.
- Zakładanie, że po zapłaceniu ≥7 automatycznie możesz zagrywać wszystkie wyeksilowane karty bez płacenia kosztów lub poza normalnym timingiem — nadal musisz zapłacić koszty i przestrzegać timingów (np. ląd tylko w głównej fazie gdy stos jest pusty).
Przykład
Przykład: Masz 5 znaczników przed rzutem. Koło Potencjału daje Ci +3, więc masz 8. Możesz wtedy zapłacić dowolne X do 8. Jeśli zapłacisz X = 4, każdy gracz może wyeksilować rękę i dobrać 4 karty. Ponieważ zapłaciłeś mniej niż 7, nie otrzymujesz prawa do zagrywania wyeksilowanych kart. Jeśli zapłaciłbyś X = 7 (musisz mieć co najmniej 7
), możesz przez resztę swej następnej tury zagrywać swoje wyeksilowane karty, pod warunkiem że przestrzegasz normalnych ograniczeń czasu i kosztów.
Dane wydruku
- Set
Modern Horizons 3 Promos (PMH3)
- Data wydania
- 2024-06-14
- Rzadkość
- Rare
- Artysta
- Drew Baker
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 151eeadc-2cff-47db-8cd3-48f1005534cc
- Oracle ID
- 95a7db5d-26f6-4192-9dc7-4342f7e0e9c5
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- prerelease, datestamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 10 149
- Penny rank
- 13 476
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 554230
- Cardmarket ID
- 773521
- Illustration ID
- 8de429de-f4e4-4078-bf77-b38feb053ed0
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Players decide and announce in turn order, starting with the active player, whether or not they want to exile their hand. Then, all players who chose to do so exile their hands and draw X cards. Players later in the turn order will know if players before them are exiling their hands, but they don't get to see what those players will exile to help them decide whether to exile their hands themselves.
You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
{E} is the energy symbol. It represents one energy counter.
Pełny rekord źródłowy JSON
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