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Out of Time

PMH2 (Modern Horizons 2 Promos) · #23s · EN

Out of Time

Enchantment

When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
RzadkośćRare
PLN regular—
PLN foil2,80 zł
PLN etched—

Poza Czasem (Out of Time)

Zaklęcie

Gdy to zaklęcie wchodzi, odkręć wszystkie stwory, a następnie te stwory fazują na zewnątrz do czasu, gdy to zaklęcie opuści pole bitwy. Połóż na tym zaklęciu znacznik czasu za każdego stwora, który w ten sposób fazował na zewnątrz.
Znikanie (Vanishing) (Na początku twojego utrzymania usuń znacznik czasu z tego zaklęcia. Gdy usunięty zostanie ostatni, poświęć je.)

Jak działa karta?

Po wejściu odkręca wszystkie stwory, te stwory fazują na zewnątrz, a na zaklęciu pojawiają się znaczniki czasu odpowiadające liczbie sfazowanych stworów. Znikanie (Vanishing) usuwa znaczniki na początku twojego utrzymania i po ostatnim — poświęcasz zaklęcie.

Gdy to zaklęcie wchodzi na pole bitwy, najpierw odkręcasz wszystkie stwory, a potem te właśnie stwory fazują na zewnątrz — będą traktowane jakby ich nie było, nie będą celami, ich statyczne zdolności nie działają itd. Stwory pozostaną sfazowane do chwili, gdy to zaklęcie opuści pole bitwy; nie powoduje to wejść/wyjść z pola ani wyzwalania takich zdarzeń. Następnie na to zaklęcie kładziesz po jednym znaczniku czasu za każdego stwora, który sfazował się w ten sposób. Znikanie (Vanishing) powoduje, że na początku twojego utrzymania usuwasz znaczniki czasu; gdy usunięty zostanie ostatni, poświęcasz zaklęcie — jeżeli zaklęcie jest sfazowane, znaczniki nie będą usuwane, więc stwory mogą pozostać sfazowane na czas nieokreślony.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Poza Czasem wchodzi i na polu są trzy stwory, odkręcasz je, wszystkie trzy fazują na zewnątrz i kładziesz trzy znaczniki czasu na Poza Czasem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Modern Horizons 2 Promos (PMH2)
Data wydania
2021-05-06
Rzadkość
Rare
Artysta
Tobias Kwan
Mana value
3
Mana cost
{1}{W}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
147047f3-d920-4d5a-86dc-8a27b55d301c
Oracle ID
8491de1e-dc37-4a89-b4f7-56a2c668f0fc
Słowa kluczowe
Vanishing
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
6 078
Penny rank
2 175
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
241492
Cardmarket ID
568371
Illustration ID
8f36b730-8e3f-4d28-b58a-c48b933f059e
Status obrazu
highres_scan

If Out of Time leaves the battlefield before its enter the battlefield trigger resolves, creatures will untap, but they won't phase out.

If there are no creatures on the battlefield when Out of Time's triggered ability resolves, nothing phases out and Out of Time won't get any time counters. It will remain on the battlefield and won't be sacrificed, since the last time counter will never be removed.

Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

A creature phased out by Out of Time doesn't phase in during its controller's untap step as normal.

Any continuous effects with a "for as long as" duration, such as that of Tide Shaper, ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Banisher Priest, won't happen when a permanent phases out.

Choices made for permanents as they entered the battlefield are remembered when they phase in.

While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

If Out of Time happens to be a creature when its enter the battlefield trigger resolves, it will phase out along with all other creatures. You'll never remove the last counter since it's phased out, so all creatures will remain phased out indefinitely.

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