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Jeering Instigator

UGIN (Ugin's Fate) · #113 · EN

Jeering Instigator

Creature — Goblin Rogue

Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
RzadkośćRare
PLN regular5,38 zł
PLN foil—
PLN etched—

Jeering Instigator

Stwór — Goblin Złodziej

Metamorfoza (Morph) {2}{R} (Możesz zagrać tę kartę zakrytą jako stwór 2/2 za {3}. Odkryj ją w dowolnym momencie, płacąc koszt metamorfozy.)
Gdy ten stwór zostanie odkryty, jeśli jest twoja tura, zdobądź kontrolę nad innym wskazanym stworem do końca tury. Odkręć ten stwór. Zyskuje pośpiech (Haste) do końca tury.

Jak działa karta?

Możesz zagrać ją zakrytą jako 2/2 za {3}. Odkryj ją za {2}{R}; jeśli to zrobisz w swojej turze, przejmujesz innego wskazanego stwora do końca tury, odkręcasz go i daje mu pośpiech.

Karta możesz zagrać zakrytą jako 2/2 za {3} dzięki Metamorfozie (Morph). W dowolnym momencie, gdy masz priorytet, możesz ją odkryć, płacąc koszt {2}{R}. Gdy zostanie odkryta podczas twojej tury, przejmujesz kontrolę nad innym wskazanym stworem do końca tury, odkręcasz go i daje mu to pośpiech do końca tury.

Ważne interakcje

Częste pomyłki

Przykład

Zagrasz Jeering Instigator zakrytą za {3}. W swojej następnej turze odkrywasz ją, płacąc {2}{R}, i przejmujesz kontrolę nad wrogiem 3/3 do końca tury, odkręcasz go i daje mu to pośpiech.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Ugin's Fate (UGIN)
Data wydania
2015-01-17
Rzadkość
Rare
Artysta
Willian Murai
Mana value
2
Mana cost
{1}{R}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
1177d512-3e3b-4cea-a162-1fab169aefb8
Oracle ID
170adfe9-ffbe-40b1-b665-e756e7eb0302
Słowa kluczowe
Morph
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Promo, Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
setpromo
Watermark
kolaghan
Obramowanie / znacznik
black / oval
EDHREC rank
16 431
Penny rank
11 863
Multiverse IDs
394077
Arena ID
—
MTGO ID
—
TCGplayer ID
95580
Cardmarket ID
271985
Illustration ID
603d8d28-83fa-49f4-96d4-5b822c29e865
Status obrazu
highres_scan

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.

Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Jeering Instigator's last ability can target any creature, even one that's untapped or one you already control.

Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to that creature.

If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

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