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Nimble Trapfinder

PZNR (Zendikar Rising Promos) · #72p · EN

Nimble Trapfinder

Creature — Human Rogue

This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
RzadkośćRare
PLN regular0,57 zł
PLN foil0,96 zł
PLN etched—

Zwinny Tropiciel Pułapek (Nimble Trapfinder)

Stwór — Człowiek Łotrzyk

Ten stwór nie może być zablokowany, jeśli inny Kapłan, Łotrzyk, Wojownik lub Czarodziej wszedł w tym turze na pole bitwy pod twoją kontrolą.
Na początku fazy walki w swojej turze, jeśli masz pełną drużynę, stwory, które kontrolujesz, zyskują „Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, dobierz kartę” do końca tury.

Jak działa karta?

Jeśli wcześniej w tej turze wszedł pod twoją kontrolę Kapłan, Łotrzyk, Wojownik lub Czarodziej, ten stwór nie może być zablokowany. Jeśli masz pełną drużynę na początku walki, twoje aktualne stwory zyskują zdolność dobierania kart po zadaniu obrażeń bojowych.

Jeśli w tej turze inny stwór o typie Kapłan, Łotrzyk, Wojownik lub Czarodziej wszedł na pole bitwy pod twoją kontrolą, ten stwór nie może być zablokowany. Na początku fazy walki w twojej turze, jeśli twoja "drużyna" ma cztery różne role (Kapłan, Łotrzyk, Wojownik, Czarodziej), wszystkie stwory, które kontrolujesz w chwili rozwiązywania tej zdolności, zyskują do końca tury wyzwalającą się zdolność: "Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, dobierz kartę."

Ważne interakcje

Częste pomyłki

Przykład

W swojej turze miałeś już Kapłana i wczesniej wszedł Ci na pole Wojownik; wtedy Nimble Trapfinder nie może zostać zablokowany, a na początku fazy walki, jeśli kontrolujesz także Łotrzyka i Czarodzieja, twoje stwory zyskają zdolność dobierania kart przy zadaniu obrażeń bojowych.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Zendikar Rising Promos (PZNR)
Data wydania
2020-09-25
Rzadkość
Rare
Artysta
Caio Monteiro
Mana value
2
Mana cost
{1}{U}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
105d23a6-025d-4083-ad3a-6995bb45c01a
Oracle ID
e95a9488-3f86-4598-9c6e-6b1b959f8570
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
promopack, stamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
12 199
Penny rank
6 724
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
223934
Cardmarket ID
501560
Illustration ID
4b45861d-7382-4757-8d5b-64c993778360
Status obrazu
highres_scan

After Nimble Trapfinder’s second ability has resolved, creatures you control keep the triggered ability for the turn even if you no longer have a full party later in the turn.

If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.

To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

Nimble Trapfinder’s second ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get the triggered ability.

Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.

An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.

Nimble Trapfinder’s first ability checks only whether a permanent entered the battlefield under your control earlier in the turn and had one of the party creature types as it entered. It doesn’t apply if an entering object gained the type later in the turn. It does apply if the entering object left your control since. It doesn’t matter whether Nimble Trapfinder was under your control as that object entered.

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