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Amphin Mutineer

MKC (Murders at Karlov Manor Commander) · #95 · EN

Amphin Mutineer

Creature — Salamander Pirate

When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
RzadkośćRare
PLN regular1,01 zł
PLN foil—
PLN etched—

Amphinowa Buntowniczka (Amphin Mutineer)

Stwór — Salamandra Pirat

Gdy ten stwór wchodzi na pole bitwy, wygnać do jednego wskazanego nie-salamandrowego stwora. Kontroler tego stwora tworzy żeton stwora 4/3, niebieskiej Salamandry Wojowniczki.
Bis (Encore) {4}{U}{U} ({4}{U}{U}, Wygnaj tę kartę ze swojego cmentarza: Dla każdego przeciwnika stwórz żetonową kopię, która tego tury atakuje tego przeciwnika, jeśli może. Zyskują pośpiech (Haste). Poświęć je na początku następnego końcowego etapu. Aktywuj tylko jako zaklęcie.)

Jak działa karta?

Po wejściu możesz wygnać jednego nie-salamandrowego stwora; jego kontroler dostaje żeton 4/3 Salamandry Wojowniczki. Bis (Encore) pozwala z cmentarza stworzyć żetony-kopie atakujące każdego przeciwnika.

Gdy karta wchodzi na pole bitwy, możesz wybrać do jednego nie-salamandrowego stwora i wygnać go; wówczas kontroler tego stwora tworzy żeton stwora 4/3, niebieskiej Salamandry Wojowniczki. Bis (Encore) to aktywowalna umiejętność z cmentarza: płacisz koszt {4}{U}{U} i wygnasz tę kartę ze swojego cmentarza, aby dla każdego przeciwnika stworzyć żeton-kopię tej karty, która tego tury musi, o ile może, atakować przypisanego jej przeciwnika, zyskując pośpiech, a następnie są poświęcane na początku następnego końcowego etapu. Efekty modyfikujące oryginalną kartę na polu bitwy nie są kopiowane na żetony.

Ważne interakcje

Częste pomyłki

Przykład

Wchodząc na pole bitwy, Amphinowa Buntowniczka może wygnać przeciwnikowego stwora; jego kontroler otrzymuje żeton 4/3 Salamandry Wojowniczki. W swojej następnej turze aktywujesz Bis (Encore) z cmentarza, tworząc żetony atakujące każdego przeciwnika.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Murders at Karlov Manor Commander (MKC)
Data wydania
2024-02-09
Rzadkość
Rare
Artysta
Nicholas Gregory
Mana value
4
Mana cost
{3}{U}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
0f54f429-80c2-4f55-bb99-236f2c697985
Oracle ID
8910f79a-66c9-41b3-b55a-e3e651ae6f26
Słowa kluczowe
Encore
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
3 587
Penny rank
—
Multiverse IDs
650189
Arena ID
—
MTGO ID
122330
TCGplayer ID
535685
Cardmarket ID
753330
Illustration ID
caa4e16e-2dac-47c1-a0c1-63c8620d1a5f
Status obrazu
highres_scan

If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

Opponents who have left the game aren't counted when determining how many tokens to create.

Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.

If the target non-Salamander creature is an illegal target by the time Amphin Mutineer's ability tries to resolve, the ability doesn't resolve. No player creates a Salamander Warrior token.

Each token must attack the appropriate player if able.

The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.

If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

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