If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

KLD (Kaladesh) · #198 · EN
Bomat Bazaar Barge
Artifact — Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Wyjaśnienie po polsku
Bomat Bazaar Barge
Artefakt — Pojazd
Załoga (Crew) 3 (Przekręć dowolną liczbę stworów, które kontrolujesz, o łącznej sile 3 lub więcej: Ten Pojazd staje się artefaktem-stworem do końca tury.)
Jak działa karta?
Przy wejściu dobierasz kartę. Załoga 3: możesz przekręcić stwory o łącznej sile ≥3, by ten Pojazd stał się artefaktem-stworem do końca tury.
Gdy ten Pojazd wchodzi na pole bitwy, dobierasz kartę. Zdolność Załoga (Crew) pozwala przekręcić dowolne stwory, które kontrolujesz o łącznej sile co najmniej 3; po zapłaceniu kosztu Pojazd staje się artefaktem-stworem do końca tury i używa swoich drukowanych statystyk. Stworów użytych do zapłacenia Załogi nie łączy się z Pojazdem ani ich nie poświęca — po prostu są przekręcone.
Ważne interakcje
- Jeśli Pojazd stanie się stworem, to nie liczy się to jako wejście stworzenia na pole bitwy; nie wywołuje to zdolności „gdy wchodzi stwór”.
- Możesz aktywować zdolność Załoga (Crew) nawet jeśli Pojazd już jest artefaktem-stworem; aktywacja wtedy nie zmieni nic w jego statystykach.
- Aby Pojazd mógł atakować, musi być stworem na początku zadeklarowania atakujących, więc najpóźniej możesz przekręcić stworów, by załadować go na atak podczas początku fazy walki.
Częste pomyłki
- Myślenie, że stworów użytych do Załogi coś się dzieje poza przekręceniem (np. że są poświęcane) — one tylko zostają przekręcone.
- Uważanie, że przemiana Pojazdu w stwora wywołuje zdolności „gdy stwór wchodzi na pole bitwy” — Pojazd już był na polu; tylko zmieniły się jego typy.
Przykład
Na swojej turze przekręcasz dwie istoty o sile 2 i 1, by zapłacić Załogę 3; Bomat Bazaar Barge staje się artefaktem-stworem do końca tury i może atakować.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Kaladesh (KLD)
- Data wydania
- 2016-09-30
- Rzadkość
- Uncommon
- Artysta
- Christine Choi
- Mana value
- 4
- Mana cost
- Power / Toughness
- 5 / 5
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 0f32be75-979d-43a9-9132-2cf013ddaf3b
- Oracle ID
- c46a7dc0-88d7-4fbe-8d63-a40688bb5861
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Crew
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 15 224
- Penny rank
- 7 978
- Multiverse IDs
- 417771
- Arena ID
- —
- MTGO ID
- 62053
- TCGplayer ID
- 122701
- Cardmarket ID
- 292509
- Illustration ID
- c6d12314-a45f-4483-af33-880eadf8c694
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
You may tap more creatures than necessary to activate a crew ability.
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
Pełny rekord źródłowy JSON
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