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Aethersphere Harvester

PAER (Aether Revolt Promos) · #142s · EN

Aethersphere Harvester

Artifact — Vehicle

Flying
When this Vehicle enters, you get {E}{E} (two energy counters).
Pay {E}: This Vehicle gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
RzadkośćRare
PLN regular—
PLN foil3,36 zł
PLN etched—

Zbieracz Eterosfery (Aethersphere Harvester)

Artefakt — Pojazd

Latanie (Flying)
Kiedy ten Pojazd wchodzi na pole bitwy, otrzymujesz {E}{E} (dwa znaczniki energii).
Zapłać {E}: Ten Pojazd do końca tury zyskuje następujące zdarzenie: za każdym razem, gdy zada obrażenia, jego kontroler zyskuje tyle punktów życia, ile obrażeń zostało zadanych.
Załoga (Crew) 1 (Przekręć dowolną liczbę stworów, które kontrolujesz, o łącznej sile 1 lub większej: Ten Pojazd staje się do końca tury artefaktem‑stworem.)

Jak działa karta?

Pojazd daje 2 znaczniki energii przy wejściu. Za {E} możesz sprawić, że zadane przez niego obrażenia dają ci życie; załoga 1 zamienia go na artefakt‑stworze.

To jest artefakt‑Pojazd z Latanie (Flying). Gdy wchodzi na pole bitwy, dostajesz dwa markery energii ({E}{E}). Możesz zapłacić {E}, aby dać mu do końca tury efekt powodujący, że kontroler zyskuje życie równe zadanym przez niego obrażeniom. Załoga 1 pozwala przekręcić stwor(y) o łącznej mocy ≥1, żeby Pojazd stał się artefaktem‑stworem do końca tury.

Ważne interakcje

Częste pomyłki

Przykład

Wchodząc na pole bitwy, otrzymujesz {E}{E}. Następnie płacisz {E}, Pojazd zadaje 3 obrażenia i zyskujesz 3 punkty życia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Aether Revolt Promos (PAER)
Data wydania
2017-01-20
Rzadkość
Rare
Artysta
Christine Choi
Mana value
3
Mana cost
{3}
Power / Toughness
3 / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
0ef0434b-e4c7-4d3f-9a6e-83863a89a6c3
Oracle ID
7b3e74ad-0179-480b-871c-9e3bc30a43ff
Słowa kluczowe
Flying, Crew
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
14 045
Penny rank
3 626
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
126819
Cardmarket ID
295054
Illustration ID
e3eadce9-8212-41dc-b399-ce153be75cce
Status obrazu
highres_scan

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

{E} is the energy symbol. It represents one energy counter.

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

You may tap more creatures than necessary to activate a crew ability.

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

Multiple instances of lifelink on the same creature are redundant.

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