A conspiracy’s static and triggered abilities function as long as that conspiracy is face up in the command zone.

MB2 (Mystery Booster 2) · #505 · EN
Rule with an Even Hand
Conspiracy
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.
Wyjaśnienie po polsku
Zasada parzystej ręki (Rule with an Even Hand)
Konspiracja
Nie możesz atakować nieparzystą liczbą stworów.
Za każdym razem, gdy atakujesz, podwój siłę wskazanego stwora do końca tury.
Jak działa karta?
Spisek zaczyna grę odkryty w strefie dowodzenia; zabrania ataku nieparzystą liczbą stworów i za każdym atakiem podwaja siłę wskazanego stwora do końca tury.
Jest to spisek, który zaczyna grę odkryty w strefie dowodzenia. Dopóki leży odkryty tamże, zabrania ci atakować nieparzystą liczbą stworów. Dodatkowo za każdym razem, gdy atakujesz, możesz podwoić siłę wybranego stwora, co jest reprezentowane przez przyłożenie +X/+0, gdzie X to jego aktualna siła w momencie rozwiązywania się tej zdolności.
Ważne interakcje
- Statyczne i wywoływane zdolności tego spisku działają, dopóki spisek leży odkryty w strefie dowodzenia.
- Aby podwoić siłę stwora, daje się temu stworowi +X/+0, gdzie X to jego siła w chwili rozwiązywania się ostatniej zdolności „Zasada parzystej ręki”.
- Zero jest parzyste, więc możesz atakować zerem stworów; natomiast jeden jest nieparzysty i zabrania ataku.
Częste pomyłki
- Mylenie tego spisku z kartą w talii — spisek nie trafia do talii i trzeba go umieścić w strefie dowodzenia tylko na początku gry.
- Uważanie, że „podwoić siłę” ustawia stałą nową siłę; w rzeczywistości daje się +X/+0, gdzie X to siła stwora w chwili rozwiązywania się zdolności.
Przykład
Na początku gry umieszczasz ten spisek odkryty w strefie dowodzenia; w twojej pierwszej fazie ataku kontrolujesz 2 stwory i możesz nimi atakować, a gdy atakujesz, dajesz +X/+0 wskazanemu stworowi, gdzie X to jego siła w chwili rozwiązywania.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Mystery Booster 2 (MB2)
- Data wydania
- 2024-08-02
- Rzadkość
- Rare
- Artysta
- Stephanie Bouchard
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 0ed896f8-ed15-4639-b709-5b728c894c34
- Oracle ID
- 23a31434-6923-47bb-9d6e-ae774573116e
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Double
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- playtest
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 677561
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 564060
- Cardmarket ID
- 783862
- Illustration ID
- b9436797-05d2-49e7-ace9-c35ea6012f1e
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Conspiracies are colorless, have no mana cost, and can’t be cast as spells.
You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.
To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as Rule with an Even Hand’s last ability resolves.
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
Zero is even, so you can attack with zero creatures. One, however, is odd.
You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are.
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
Yes, we know, you can’t odd. Wait, that’s not the saying.
A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most Limited formats, the minimum deck size is 40 cards.)
Pełny rekord źródłowy JSON
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