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Decoction Module

DRC (Aetherdrift Commander) · #128 · EN

Decoction Module

Artifact

Whenever a creature you control enters, you get {E} (an energy counter).
{4}, {T}: Return target creature you control to its owner's hand.
Progress leads to inspiration.
RzadkośćUncommon
PLN regular0,92 zł
PLN foil—
PLN etched—

Decoction Module

Artefakt

Zawsze gdy stworzenie, które kontrolujesz, wchodzi (na pole bitwy), dostajesz {E} (znacznik energii).
{4}, {T}: Zwróć docelowe stworzenie, które kontrolujesz, do ręki jego właściciela.

Jak działa karta?

Artefakt: przy wejściu twojego stworzenia dostajesz 1 {E}. Za {4}, {T} możesz zwrócić do ręki docelowe stworzenie, które kontrolujesz.

Pierwsza zdolność jest wyzwalana: za każdym razem, gdy stworzenie, które kontrolujesz, wchodzi na pole bitwy (np. zostało zagrane lub reanimowane), ta zdolność trafia na stos. Gdy się rozwiąże, otrzymujesz jeden znacznik energii ({E}). Energia to zasób śledzony dla gracza (np. na kartce lub kostką). Nie jest to mana i nie znika na końcu tury.

Druga zdolność jest umiejętnością aktywowaną o koszcie {4} i przetapowaniu artefaktu ({T}). Gdy ją aktywujesz, deklarujesz cel – stworzenie, które kontrolujesz – i płacisz koszty. Gdy zdolność się rozwiąże, odwracasz wybrane stworzenie do ręki jego właściciela. Jeśli w momencie rozwiązywania docelowe stworzenie stało się nielegalne (np. przestałeś je kontrolować), zdolność zostaje anulowana i nic się nie dzieje.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz Decoction Module i zagrałeś stwora. Gdy stwór wchodzi, wyzwala się zdolność i dostajesz 1 {E}. Później możesz zapłacić {4}, przetapować Decoction Module i zwrócić jedno swoje stworzenie do ręki.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Aetherdrift Commander (DRC)
Data wydania
2025-02-14
Rzadkość
Uncommon
Artysta
Aaron Miller
Mana value
2
Mana cost
{2}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
0e63512b-32a4-495a-8f8d-273e74505995
Oracle ID
1daba4f6-2a7d-426a-97d1-0298a7100c45
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
4 260
Penny rank
6 053
Multiverse IDs
692478
Arena ID
—
MTGO ID
137433
TCGplayer ID
615217
Cardmarket ID
808017
Illustration ID
906cfb11-319e-453f-bf8c-60bd53c05bec
Status obrazu
highres_scan

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

{E} is the energy symbol. It represents one energy counter.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

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