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Leonardo, Sewer Samurai

TMT (Teenage Mutant Ninja Turtles) · #17 · EN

Leonardo, Sewer Samurai

Legendary Creature — Mutant Ninja Turtle Samurai

Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
RzadkośćMythic
PLN regular4,41 zł
PLN foil7,17 zł
PLN etched—

Leonardo, Sewer Samurai

Legendary Creature — Mutant Ninja Turtle Samurai

Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Jak działa karta?

Leonardo pozwala w twojej turze rzucać z grobu małe stworzenia (moc lub wytrzymałość ≤1). Wejdą z finality counterem — jeśli permanent z takim counterem miałby trafić z pola bitwy do grobu, zostaje wyeksilowany. Ma też sneak {2}{W}{W} (alternatywny koszt) i double strike.

Leonardo, Sewer Samurai ma kilka oddzielnych efektów: 1) Sneak {2}{W}{W} — to alternatywny koszt (sneak). Jeżeli karta, którą chcesz rzucić, ma możliwość opłacenia sneak, możesz zamiast normalnego kosztu zapłacić {2}{W}{W}. Rzucanie wykonujesz według normalnych zasad rzucania czarów (płacisz wszystkie koszty, umieszczasz na stosie). Ruling wyjaśnia także, że sneak można zapłacić także w kroku deklarowania blokerów w swojej turze (po tym jak przeciwnik zdecydował, które stworzenia blokują), czyli w czasie, kiedy można zagrywać instants. 2) Double strike — karta ma podwójne uderzenie (zadaje obrażenia w fazie pierwszego i fazie drugiego uderzenia). 3) During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) — W swojej turze możesz rzucać czary stworzeń z twojego grobu, pod warunkiem, że ich moc lub wytrzymałość wynosi 1 lub mniej. Gdy rzucisz taką kartę z grobu i stworzenie wejdzie na pole bitwy w wyniku tej gry, wchodzi z finality counterem. Permanent z finality counterem: jeśli miałby trafić z pola bitwy do grobu, zamiast tego zostaje wyeksilowany. Rulingi rozszerzają znaczenie: finality counter działa na wszystkie permanenty, nie nadaje zdolności i nie zapobiega przenoszeniu do innych stref (np. do ręki). Jeśli korzystasz z pozwolenia tej zdolności, musisz zapłacić wszystkie koszty i przestrzegać timingów jak przy zwykłym rzucaniu. Jeśli zapłacisz sneak cost tej karty (jeśli ma go dana karta), to stworzenie wejdzie tapped i atakujące tym samym celem, co stworzenie zwrócone do ręki, służące do zapłacenia jego sneak cost (to reguła specyficzna dla sneak).

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: W twojej turze masz w grobie stworzenie 1/1. Możesz je rzucić z grobu dzięki ostatniej zdolności Leonardo, zapłacić jego normalny koszt; gdy wejdzie, dostanie finality counter. Jeśli później zginie, zamiast iść do grobu zostanie wyeksilowane. Przykład 2 (sneak): Jeśli karta w grobie ma własny koszt sneak i zapłacisz {2}{W}{W} tej karty, wejdzie tapped i atakujące tym samym celem, co stworzenie użyte do opłacenia sneak (zgodnie z regułą sneak).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Teenage Mutant Ninja Turtles (TMT)
Data wydania
2026-03-06
Rzadkość
Mythic
Artysta
Ryan Pancoast
Mana value
4
Mana cost
{3}{W}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
0e3a0a26-c163-4f31-bed8-1be52a35feea
Oracle ID
74e3243b-6707-4769-8767-7cf2ef71009a
Słowa kluczowe
Double strike, Sneak
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
13 760
Penny rank
—
Multiverse IDs
—
Arena ID
100474
MTGO ID
147657
TCGplayer ID
657743
Cardmarket ID
868274
Illustration ID
525e3fc6-f3a4-488f-b97f-8738ce420b8e
Status obrazu
highres_scan

Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

Spells can only be cast for their sneak costs any time you could play an instant during the declare blockers step on your turn (after your opponent has decided whether to block).

Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

You pay all costs and follow all timing rules for cards played with the permission granted by Leonardo's last ability.

Although a creature put onto the battlefield this way is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking.

If a creature spell's sneak cost was paid, the creature it becomes enters tapped and attacking the same player, planeswalker, or battle as the creature that was returned to its owner's hand to pay its sneak cost. This is a rule specific to sneak; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking.

Multiple finality counters on a single permanent are redundant.

Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

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