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Venser, Fervent Forger

FRC (Reality Fracture Commander) · #9 · EN

Venser, Fervent Forger

Legendary Creature — Human Sorcerer

Flash
When Venser enters, choose one —
• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.
• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.
RzadkośćRare
PLN regular0,09 zł
PLN foil—
PLN etched—

Venser, Płonący Kowal (Venser, Fervent Forger)

Legendarny Stwór — Człowiek Zaklinacz

Przebłysk (Flash)
Kiedy Venser wchodzi na pole bitwy, wybierz jedno —
• Skopiuj wskazany czar natychmiastowy lub zaklęcie pod kontrolą przeciwnika dwa razy. Możesz wybrać nowe cele dla kopii.
• Utwórz dwa tokeny będące kopiami wskazanego permanentu pod kontrolą przeciwnika. Zyskują one pośpiech (Haste). Na początku najbliższego kroku końcowego poświęć je.

Jak działa karta?

Venser może wejść na pole bitwy w dowolnym momencie dzięki Przebłyskowi. Gdy to zrobi, możesz skopiować czar przeciwnika lub stworzyć kopie permanentu z pośpiechem.

Kiedy Venser wejdzie na pole bitwy, możesz wybrać jedno z dwóch efektów. Pierwszy efekt pozwala skopiować czar natychmiastowy lub zaklęcie pod kontrolą przeciwnika dwa razy, a także wybrać nowe cele dla kopii. Drugi efekt tworzy dwa tokeny będące kopiami permanentu pod kontrolą przeciwnika, które zyskują pośpiech i zostają poświęcone na początku najbliższego kroku końcowego.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli przeciwnik rzuci czar natychmiastowy, Venser może skopiować go dwa razy. Jeśli przeciwnik kontroluje stwora, Venser może stworzyć dwa tokeny będące jego kopiami z pośpiechem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Reality Fracture Commander (FRC)
Data wydania
2026-10-02
Rzadkość
Rare
Artysta
Borja Pindado
Mana value
6
Mana cost
{4}{R}{R}
Power / Toughness
5 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
0de6353b-5c19-40f7-951a-2b600db21846
Oracle ID
9b1ae6d8-0cf3-4a67-9241-37f4bc5ddbdd
Słowa kluczowe
Flash
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo, arena
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary
Typ promocji
—
Watermark
echoverse
Obramowanie / znacznik
black / oval
EDHREC rank
16 555
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
156414
TCGplayer ID
717802
Cardmarket ID
909802
Illustration ID
6caf2e32-1ad0-4c60-9468-b2b6666b38af
Status obrazu
highres_scan

If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode or modes. You can't choose different ones.

If the copied spell divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.

If the copied permanent has {X} in its mana cost, X is considered to be 0.

If the spell that's copied has an X whose value was determined as it was cast, the copies have the same value of X.

The tokens copy exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). They don't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

If the copied permanent is a token, the tokens created by Venser's ability copy the original characteristics of that token as stated by the effect that put that token onto the battlefield.

The copies of the target spell are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.

You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

Any enters-the-battlefield abilities of the copied permanent will trigger when the tokens enter the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the copied permanent will also work.

The tokens see each other enter the battlefield. If any of them have a triggered ability that triggers whenever a creature enters, they'll trigger for one another.

The copies will have the same targets as the spell they're copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

If the copied permanent is copying something else (for example, if the copied permanent is a Clone), then the tokens enter the battlefield as whatever that permanent copied.

Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copies resolve.

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