Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.

UST (Unstable) · #182 · EN
Genetic Recombinator
Artifact — Contraption
Wyjaśnienie po polsku
Genetic Recombinator
Artefakt — Contraption
Jak działa karta?
Gdy kręcisz tę Contraption, do dwóch docelowych stworzeń dostaje +2/+2 do końca tury. Kręcenie jest opcjonalne i jeśli kręcisz wiele Contraptions, ich efekty trafiają na stos w wybranej kolejności.
Genetic Recombinator to artefakt typu Contraption. Jego zdolność aktywuje się, gdy go "crankniesz" (crank this Contraption) — czyli gdy użyjesz mechaniki kręcenia Contraptions opisanej w rulesetach. Cranking jest dobrowolne: możesz wybrać, czy kręcić dany Contraption, gdy masz taką możliwość. Gdy go kręcisz, zdolność wyznacza do dwóch celów — możesz wybrać jeden lub dwa cele, albo nawet zero, jeśli nie chcesz nikogo wybierać. Każde wybrane stworzenie otrzymuje +2/+2 do końca tury. Jeśli kręcisz wiele Contraptions w tym samym momencie, umieszczasz ich zdolności na stosie w dowolnej kolejności; ta zdolność rozwiąże się zgodnie z kolejnością na stosie.
Ważne interakcje
- Gdy kręcisz tę Maszynę (crank this Contraption), możesz wybrać do dwóch celów — stworzeń. Każde z wybranych stworzeń otrzymuje +2/+2 do końca tury.
Częste pomyłki
- Myślenie, że Contraptions są w main decku — Contraptions są w oddzielnym Contraption decku.
- Zakładanie, że kręcenie jest obowiązkowe — kręcenie Contraption jest zawsze opcjonalne.
- Mylenie scrapyardu z normalnym graveyard — gdy Contraption opuszcza battlefield, trafia do scrapyardu zamiast do zwykłego graveyardu (chyba że jest eksilowana).
- Zakładanie, że efekt jest stały — bonus +2/+2 trwa tylko do końca tury.
- Myślenie, że nie można wybrać tego samego stworzenia dwa razy — tekst mówi "up to two target creatures"; możesz wybrać jedno lub dwa różne cele (nie można wybrać tego samego stworzenia dwukrotnie jako dwa cele).
Przykład
Na początku twojego utrzymania przenieś CRANK! counter do następnego zębatki, możesz potem kręcić Contraptions na tej zębatce. Jeśli kręcisz Genetic Recombinator, wybierz do dwóch stworzeń; każde dostaje +2/+2 do końca tury.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Unstable (UST)
- Data wydania
- 2017-12-08
- Rzadkość
- Uncommon
- Artysta
- Chuck Lukacs
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 0cd63e12-3851-441b-9cd6-566c08940031
- Oracle ID
- b8ed29be-e95d-4ab0-a85a-9b519716aca3
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- crossbreedlabs
- Obramowanie / znacznik
- borderless / —
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 439571
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 152365
- Cardmarket ID
- 313527
- Illustration ID
- e234fe90-3233-4cf0-ad3f-5999b8e5920e
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.
If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
Pełny rekord źródłowy JSON
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