A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

DSK (Duskmourn: House of Horror) · #349 · EN
Hauntwoods Shrieker
Creature — Beast Mutant
Wyjaśnienie po polsku
Hauntwoods Shrieker
Stwór — Bestia Mutant
Jak działa karta?
Gdy atakuje, wykonujesz Ukazanie (Manifest) dread — jedna z dwóch kart trafia na pole bitwy zakryta jako 2/2, druga do cmentarza. Za możesz ujawnić wskazany zakryty permanent i, jeśli to karta stwora, odwrócić go za jego koszt many.
Karta przy ataku wykonuje akcję Ukazanie (Manifest) dread: patrzysz na dwie górne karty biblioteki, jedną wkładasz na pole bitwy zakrytą jako 2/2, drugą do cmentarza. Zakryty permanent jest bez nazwy, kosztu many, typów i umiejętności; jest bezbarwny i ma wartość many 0. Druga zdolność za pozwala ujawnić wskazany zakryty permanent; jeśli ujawniona karta jest kartą stwora, możesz ją odwrócić na stronę odkrytą, płacąc jej koszt many.
Ważne interakcje
- Ukazane (manifested) karty na polu bitwy są tym samym permanentem po odwróceniu; zmieniają cechy, ale nie powoduje to ponownego wejścia na pole bitwy.
- Jeśli masz tylko jedną kartę w bibliotece przy Ukazaniu (Manifest) dread, spójrz na nią i włóż ją na pole bitwy zakrytą; nie możesz zamiast tego włożyć jej do cmentarza.
- Dowolnego momentu, gdy masz priorytet, możesz odwrócić na stronę odkrytą ukazany permanent, ujawniając, że jest kartą stwora, i zapłacić jego koszt many — to specjalna akcja, nie używa stosu.
Częste pomyłki
- Mylenie ujawnienia z odwróceniem: ujawnienie zakrytego permanentu nie odwraca go automatycznie — możesz go dopiero odwrócić, jeśli jest to karta stwora i zapłacisz jej koszt many.
- Uważaj, że Ukazanie (Manifest) dread wymaga obejrzenia dwóch kart i umieszczenia jednej zakrytej na polu bitwy oraz drugiej w cmentarzu; jeśli biblioteka ma tylko jedną kartę, umieszczasz tylko tę kartę zakrytą.
Przykład
Atakujesz z Hauntwoods Shrieker; robisz Ukazanie (Manifest) dread, wkładasz jedną z dwóch kart na pole bitwy zakrytą jako 2/2 i drugą do cmentarza; później za ujawniasz ten zakryty permanent i płacisz jego koszt many, aby go odwrócić.
Dane wydruku
- Set
Duskmourn: House of Horror (DSK)
- Data wydania
- 2024-09-27
- Rzadkość
- Mythic
- Artysta
- Sidharth Chaturvedi
- Mana value
- 3
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 0c6148f7-01cb-4789-87a6-53d741f44ec2
- Oracle ID
- 09c275bd-8323-485e-81f6-aff1f99d0d03
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Manifest, Manifest dread
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- inverted
- Typ promocji
- boosterfun
- Watermark
- —
- Obramowanie / znacznik
- borderless / oval
Identyfikatory i rankingi
- EDHREC rank
- 5 864
- Penny rank
- 6 993
- Multiverse IDs
- 673111
- Arena ID
- —
- MTGO ID
- 130053
- TCGplayer ID
- 575070
- Cardmarket ID
- 788147
- Illustration ID
- 81e4af8c-1a37-4772-9aaa-d49e14804243
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.
Hauntwoods Shrieker's last ability considers only the characteristics of the printed card. Static abilities that affect the characteristics of permanents on the battlefield aren't taken into account. For example, if the revealed card is a noncreature artifact card and March of the Machines (an enchantment with "Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value.") is on the battlefield, it won't be turned face up.
If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.
If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.
Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
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