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Ascent of the Worthy

KHM (Kaldheim) · #202 · EN

Ascent of the Worthy

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
RzadkośćUncommon
PLN regular0,70 zł
PLN foil1,14 zł
PLN etched—

Wzniesienie Godnych (Ascent of the Worthy)

Zaklęcie — Saga

(Gdy ta Saga wchodzi na pole bitwy i po twoim etapie dobierania, połóż znacznik wiedzy. Po III poświęć.)
I, II — Wybierz stwora, którego kontrolujesz. Do twojej następnej tury wszelkie obrażenia, które miałyby zostać zadane stworom, które kontrolujesz, są zamiast tego zadawane temu stworowi.
III — Przywróć docelową kartę stwora z twojego cmentarza na pole bitwy z nałożonym na nią znacznikiem latania. Ten stwór jest Aniołem Wojownikiem oprócz swoich pozostałych typów.

Jak działa karta?

Saga, która przekierowuje obrażenia do wybranego stwora w I/II rozdziale, a w III przywraca stwora z cmentarza z znacznikiem latania i dodaje typy Anioł Wojownik.

Saga zdobywa znaczniki wiedzy przy wejściu i po twoim etapie dobierania; po trzecim rozdziale poświęcasz ją. W rozdziałach I i II wybierasz stwora, którego kontrolujesz — do twojej następnej tury wszelkie obrażenia przeznaczone dla twoich stworów będą zamiast tego zadawane wybranemu stworowi. W rozdziale III przywracasz docelową kartę stwora z twojego cmentarza na pole bitwy z znacznikiem latania; ten stwór dodatkowo staje się Aniołem Wojownikiem obok swoich innych typów.

Ważne interakcje

Częste pomyłki

Przykład

Na I rozdziale wybierasz swojego dużego stwora; gdy przeciwnik zada obrażenia twoim stwom, wszystkie idą zamiast tego w tego wybranego stwora.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaldheim (KHM)
Data wydania
2021-02-05
Rzadkość
Uncommon
Artysta
James Arnold
Mana value
3
Mana cost
{1}{W}{B}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
0bf01666-0fbf-4b15-a33d-964165bbfafb
Oracle ID
d748bad4-dd4c-4553-9fcc-e462260f6ff3
Słowa kluczowe
—
Tożsamość kolorów
{B}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
17 855
Penny rank
15 538
Multiverse IDs
503818
Arena ID
75249
MTGO ID
87747
TCGplayer ID
230741
Cardmarket ID
532172
Illustration ID
9f47c2b2-2d0a-4850-957b-3c228f52a513
Status obrazu
highres_scan

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.

You choose a creature for the chapter I/II ability as that ability resolves.

The chapter I/II ability doesn’t change whether the damage is combat damage or not. If combat damage would be dealt to a creature you control, the damage that’s dealt instead to the chosen creature is still combat damage.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

If another player gains control of the chosen creature after the chapter I/II ability resolves but before your next turn, damage that would be dealt to creatures you control will still be dealt to that creature instead.

Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

If the chosen creature isn’t on the battlefield at the time damage would be dealt to creatures you control, that damage is dealt to whichever creature(s) it was supposed to be dealt to. It won’t be redirected.

The creature card put onto the battlefield by the chapter III ability will enter the battlefield as a flying Angel Warrior (in addition to whatever other creature types it has).

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