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Uncivil Unrest

MOC (March of the Machine Commander) · #122 · EN

Uncivil Unrest

Enchantment

Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
RzadkośćRare
PLN regular84,28 zł
PLN foil—
PLN etched—

Niecywilne Niepokoje (Uncivil Unrest)

Zaklęcie

Stwory, które kontrolujesz i które nie są żetonami, mają riot. (Wchodzą z twoim wyborem: albo z znacznikiem +1/+1, albo z przebiciem.)
Jeżeli stwór, który kontrolujesz i który ma na sobie znacznik +1/+1, miałby zadać obrażenia permanentowi lub graczowi, zadaje zamiast tego podwójną ilość tych obrażeń.

Jak działa karta?

Nieżetonowe twoje stwory zyskują riot (wejście z wyborem znacznika +1/+1 lub przebicia). Stwory z markiem +1/+1 zadają podwójne obrażenia wobec permanentów i graczy.

Wszystkie stwory, które kontrolujesz i które nie są żetonami, otrzymują riot — przy wejściu wybierasz, czy dany stwór wchodzi z znacznikiem +1/+1, czy z przebiciem (haste). Drugi efekt: jeżeli twój stwór mający znacznik +1/+1 miałby zadać obrażenia permanentowi lub graczowi, zadaje zamiast tego podwójną ilość tych obrażeń. Jeśli obrażenia miały być dzielone, najpierw ustalasz podział, a potem podwajasz przydzielone wartości; jeśli całe obrażenia zostaną zapobieżone, efekt podwajania nie ma zastosowania.

Ważne interakcje

Częste pomyłki

Przykład

Atakujesz 5/5 z przebiciem będącym twoim stworom z +1/+1 — możesz przypisać 2 do bloker'a i 3 do gracza; te wartości zostaną potem podwojone do 4 i 6.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
March of the Machine Commander (MOC)
Data wydania
2023-04-21
Rzadkość
Rare
Artysta
Lorenzo Mastroianni
Mana value
5
Mana cost
{4}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
0a9e1b5e-233e-4066-9d03-d04a051d8cfb
Oracle ID
bd655e8b-f192-4635-9e23-357b6f89ef8f
Słowa kluczowe
Double
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
3 008
Penny rank
—
Multiverse IDs
614774
Arena ID
—
MTGO ID
110522
TCGplayer ID
492098
Cardmarket ID
707745
Illustration ID
3c015a1c-95e7-4130-8857-46b42cc98400
Status obrazu
highres_scan

If damage dealt by a creature you control with a +1/+1 counter on it is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.

If another effect (or effects) modifies how much damage your creature with a +1/+1 counter on it would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Uncivil Unrest’s) apply. If all of the damage is prevented, Uncivil Unrest’s effect no longer applies.

The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Uncivil Unrest unless it was somehow the original source of damage.

If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.

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