To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

AFR (Adventures in the Forgotten Realms) · #93 · EN
Clattering Skeletons
Creature — Skeleton
Those who die in the dungeon become its guardians.
Wyjaśnienie po polsku
Stukotliwe Szkielety (Clattering Skeletons)
Stwór — Szkielet
Jak działa karta?
Gdy ten stwór umrze, wchodzisz do lochu: zaczynasz pierwszy pokój lub przechodzisz do następnego, wywołując jego zdolność.
Gdy Stukotliwe Szkielety umrą, wykonujesz akcję Wkrocz do lochu (Venture into the dungeon). Jeżeli nie jesteś jeszcze w żadnym lochu, wybierasz kartę lochu spoza gry, umieszczasz ją w strefie dowodzenia i wchodzisz do pierwszego pomieszczenia; jeśli już jesteś w lochu, przechodzisz do następnego pomieszczenia. Wejście do pomieszczenia wywołuje jego zdolność; po ostatnim pomieszczeniu loch zostaje usunięty z gry.
Ważne interakcje
- Aby wkroczyć do lochu, wybierasz kartę lochu spoza gry i umieszczasz ją w strefie dowodzenia, jeśli nie jesteś już w lochu.
- Przejście do pomieszczenia lochu powoduje wywołanie zdolności tego pomieszczenia; po zakończeniu ostatniego pomieszczenia loch zostaje usunięty z gry.
- Możesz mieć w strefie dowodzenia tylko jeden loch naraz; jeśli jesteś już w ostatnim pomieszczeniu i ponownie wkroczysz do lochu, najpierw ukończysz ten loch, potem zaczniesz nowy.
Częste pomyłki
- Mylenie przekręcenia lub poświęcenia z działaniem «wkroczenia do lochu»: wkroczenie do lochu nie wymaga poświęcenia ani przekręcenia.
- Zakładanie, że możesz mieć kilka lochów w strefie dowodzenia jednocześnie — możesz mieć tylko jeden loch w strefie dowodzenia naraz.
Przykład
Stukotliwe Szkielety giną w walce; wybierasz kartę lochu spoza gry, wkładasz ją do strefy dowodzenia i wchodzisz do pierwszego pomieszczenia, więc wywołuje się jego zdolność.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Adventures in the Forgotten Realms (AFR)
- Data wydania
- 2021-07-23
- Rzadkość
- Common
- Artysta
- Aleksi Briclot
- Mana value
- 4
- Mana cost
- Power / Toughness
- 4 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 09ac0b2b-d4d3-4977-b241-7788239362de
- Oracle ID
- 9e107382-f683-44ed-ada1-775d3ac79dd0
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Venture into the dungeon
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 19 261
- Penny rank
- 16 833
- Multiverse IDs
- 527380
- Arena ID
- 77198
- MTGO ID
- 91688
- TCGplayer ID
- 243208
- Cardmarket ID
- 571302
- Illustration ID
- d9f19630-7b19-42c9-9489-1711c38f10e8
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
Moving into a dungeon room will cause its room ability to trigger.
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
A player may only have one dungeon in the command zone at a time.
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Dungeons are removed from the game as a state-based action.
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
Pełny rekord źródłowy JSON
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