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Ninja Teen

TMT (Teenage Mutant Ninja Turtles) · #67 · EN

Ninja Teen

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
{1}{B}: Level 2
Creatures you control get +1/+0 and have menace.
{B}: Level 3
Creature cards in your graveyard have sneak {3}{B}.
You may cast creature spells from your graveyard using their sneak abilities.
RzadkośćRare
PLN regular4,50 zł
PLN foil5,77 zł
PLN etched—

Ninja Teen

Enchantement — Klasa

(Zyskaj następny poziom jako czar (sorcery), aby dodać jego zdolność.)
Za każdym razem, gdy stwór, którym kontrolujesz, opuszcza pole bitwy, każdy przeciwnik traci 1 punkt życia.
{1}{B}: Poziom 2
Stwory, które kontrolujesz, otrzymują +1/+0 i mają menace.
{B}: Poziom 3
Karty stworów w twoim cmentarzu mają sneak {3}{B}.
Możesz rzucać czary stworów z twojego cmentarza, używając ich zdolności sneak.

Jak działa karta?

Enchantment — Klasa, która karze przeciwników, gdy twoje stwory opuszczają pole bitwy, i może dać twoim stworom +1/+0 i menace oraz pozwolić na odgrywanie kart stworów z cmentarza przez ich sneak.

To jest Enchantment — Class, który zaczyna z umiejętnościami w górnej sekcji i może zyskać poziomy przez aktywowanie odpowiednich kosztów. Górna zdolność daje efekt wywoływany: gdy opuszcza pole bitwy stwór, każdy przeciwnik traci 1 życie. Za {1}{B} możesz awansować do Poziomu 2, co daje twoim stworom +1/+0 i menace; za {B} awansujesz do Poziomu 3, co daje kartom stworów w twoim cmentarzu zdolność sneak za {3}{B} i pozwala ci odtąd rzucać z cmentarza czary stworów używając ich sneak, zgodnie z ograniczeniami tej zdolności. Klasa zachowuje poprzednie zdolności po awansie i każde awansowanie to aktywowana zdolność używająca stosu.

Ważne interakcje

Częste pomyłki

Przykład

W twojej turze, po tym jak twoja nieblokowana bestia opuściła pole bitwy, możesz w kroku deklarowania bloków zapłacić sneak, zwrócić tamtego atakującego stwora do ręki i wstawić kartę z cmentarza tapped i atakującą tego samego przeciwnika.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Teenage Mutant Ninja Turtles (TMT)
Data wydania
2026-03-06
Rzadkość
Rare
Artysta
Justyna Dura
Mana value
3
Mana cost
{2}{B}
Power / Toughness
— / —
Layout / frame
class / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
0825a28f-f60b-4f80-83e3-cad6f9b266ce
Oracle ID
2c5044ff-a303-4276-8e23-7caac30a275b
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
enchantment
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
6 703
Penny rank
—
Multiverse IDs
—
Arena ID
100524
MTGO ID
147757
TCGplayer ID
673606
Cardmarket ID
868297
Illustration ID
3fc40e64-6288-47f4-b60c-9c6e16c8c9f9
Status obrazu
highres_scan

You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.

If a creature spell's sneak cost was paid, the creature it becomes enters tapped and attacking the same player, planeswalker, or battle as the creature that was returned to its owner's hand to pay its sneak cost. This is a rule specific to sneak; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking.

An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.

If a creature card in your graveyard has multiple sneak abilities, you can cast it from your graveyard using any of those sneak abilities with the permission granted by Ninja Teen's second level 3 ability.

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.

Although a creature put onto the battlefield this way is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking.

Casting creature spells from your graveyard using their sneak abilities with the permission granted by Ninja Teen's first level 3 ability doesn't change when you can cast them. You'll only be able to cast them this way during the declare blockers step on your turn when you could play an instant, and you'll still have to pay the sneak cost, including returning an unblocked attacking creature you control to its owner's hand.

Gaining a level won't remove abilities that a Class had at a previous level.

Spells can only be cast for their sneak costs any time you could play an instant during the declare blockers step on your turn (after your opponent has decided whether to block).

Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.

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