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Squad Commander

PZNR (Zendikar Rising Promos) · #41s · EN

Squad Commander

Creature — Kor Warrior

When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
RzadkośćRare
PLN regular—
PLN foil1,75 zł
PLN etched—

Dowódca Drużyny (Squad Commander)

Stwór — Kor Wojownik

Gdy ten stwór wchodzi, stwórz żeton 1/1 biały Kor Wojownik dla każdego stwora w twojej drużynie. (Twoja drużyna składa się z maksymalnie jednego z każdego z następujących: Kapłan, Łotr, Wojownik i Czarodziej.)
Na początku walki w twojej turze, jeśli masz pełną drużynę, stwory, które kontrolujesz, otrzymują +1/+0 i zyskują niezniszczalność (Indestructible) do końca tury.

Jak działa karta?

Przy wejściu tworzy 1/1 żetony Kor Wojowników równe liczbie stworów w twojej drużynie. Jeśli masz pełną drużynę na początku walki, twoje stwory dostają +1/+0 i niezniszczalność do końca tury.

Gdy Dowódca Drużyny wchodzi na pole bitwy, tworzysz odpowiednią liczbę żetonów 1/1 — jeden na każdego stwora należącego do twojej drużyny (drużyna to do jednej każdej z ról: Kapłan, Łotr, Wojownik i Czarodziej). Na początku walki w twojej turze, jeśli masz pełną drużynę (cztery różne role), wszystkie stwory, które kontrolujesz w chwili rozwiązywania tej zdolności, otrzymują +1/+0 i zyskują niezniszczalność do końca tury. Efekty przyznane w ten sposób nie znikają, nawet jeśli później przestaniesz mieć pełną drużynę.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli kontrolujesz Kapłana i Wojownika, Dowódca wchodzi i tworzy dwa żetony 1/1 Kor Wojowników; jeśli masz wszystkie cztery role na początku walki, twoje stwory zyskują +1/+0 i niezniszczalność do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Zendikar Rising Promos (PZNR)
Data wydania
2020-09-25
Rzadkość
Rare
Artysta
Ekaterina Burmak
Mana value
4
Mana cost
{3}{W}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
073ba259-2de9-4b53-80dc-b1f47ae7659a
Oracle ID
11f21b50-b4b6-449e-a66a-eedd2920ed93
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
9 749
Penny rank
7 109
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
223197
Cardmarket ID
501205
Illustration ID
5f842414-2099-4640-9bb3-cad6fb05728d
Status obrazu
highres_scan

An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

Squad Commander's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0 or gain indestructible.

If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it'll be counted if appropriate.

Once Squad Commander's last ability has resolved, the affected creatures won't lose +1/+0 or indestructible if you no longer have a full party.

Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.

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