The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.

FRF (Fate Reforged) · #146 · EN
Wildcall
Sorcery
A howl on the wind hides many dangers.
Wyjaśnienie po polsku
Wildcall
Czar
Jak działa karta?
Ukazujesz najwyższą kartę biblioteki jako zakrytego 2/2 stwora, potem kładziesz na niej X znaczników +1/+1; możesz ją odkryć za jej koszt many, jeśli to karta stwora.
Ta karta ukazuje najwyższą kartę twojej biblioteki jako zakryty permanent 2/2 stwora. Następnie kładziesz na tym zakrytym stworze X znaczników +1/+1; jeśli wybierzesz X = 0, po prostu ukazujesz kartę i nie kładziesz znaczników. Jeśli ujawniona karta jest kartą stwora, możesz w dowolnym momencie obrócić ją do odkrycia, płacąc jej koszt many (to specjalna akcja, poza stos). Zakryty permanent jest bezimiennym, bezkolorowym 2/2 o wartości many 0, dopóki nie zostanie obrócony lub jakieś efekty tego nie zmienią.
Ważne interakcje
- Zakryte karty na polu bitwy muszą być możliwe do rozróżnienia; zwykle używa się znaczników lub ustawienia w kolejności.
- Gdy zakryty permanent opuszcza pole bitwy, musisz go ujawnić; możesz też w dowolnym momencie spojrzeć na zakryty permanent, którym kontrolujesz.
- Obrócenie ukazanego stwora do odkrycia to specjalna akcja, nie używa stosu i nie można na nią odpowiedzieć.
Częste pomyłki
- Mylenie ukazania z rzutowaniem zakrytej karty — ukazanie umieszcza kartę na polu bitwy zakrytą jako 2/2, to nie jest rzucony zaklęcie ani poświęcenie.
- Próba odpowiedzi na obrócenie ukazanego stworzenia — obracanie to specjalna akcja, nie używa stosu i nie można jej zareagować.
Przykład
Zagraj Wildcall z X = 3; ukazujesz najwyższą kartę z biblioteki i kładziesz na niej trzy znaczniki +1/+1, więc jeśli była to karta stwora, będzie teraz zakrytym 5/5.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Fate Reforged (FRF)
- Data wydania
- 2015-01-23
- Rzadkość
- Rare
- Artysta
- Adam Paquette
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 065fc4d8-c097-4d0e-81cf-22a0b694be9a
- Oracle ID
- d96ac790-428b-4a64-8dbd-6baa73eb6210
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Manifest
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 20 806
- Penny rank
- 15 453
- Multiverse IDs
- 391960
- Arena ID
- —
- MTGO ID
- 55408
- TCGplayer ID
- 95320
- Cardmarket ID
- 271539
- Illustration ID
- 84eb61a8-fc15-4af6-97ca-25d00f59c2e4
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).
If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
If you choose 0 for X, you'll just manifest the top card of your library.
Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
Pełny rekord źródłowy JSON
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