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Ransom Note

MKC (Murders at Karlov Manor Commander) · #358 · EN

Ransom Note

Artifact — Clue

When this artifact enters, surveil 1.
{2}, Sacrifice this artifact: Choose one —
• Cloak the top card of your library.
• Goad target creature.
• Draw a card.
RzadkośćRare
PLN regular0,92 zł
PLN foil—
PLN etched—

Notatka o okupu (Ransom Note)

Artefakt — Wskazówka

Gdy ten artefakt wchodzi, Nadzoruj (Surveil) 1.
{2}, Poświęć ten artefakt: Wybierz jedno —
• Ukryj (Cloak) górną kartę twojej biblioteki.
• Prowokuj (Goad) wskazany stwór.
• Dobierz kartę.

Jak działa karta?

Wchodzi i wykonujesz Nadzoruj (Surveil) 1. Za {2} i poświęcenie możesz ukryć górną kartę biblioteki, sprowokować wskazany stwór lub dobrać kartę.

Gdy ten artefakt wchodzi na pole bitwy, wykonujesz Nadzoruj (Surveil) 1 — możesz obejrzeć górną kartę swojej biblioteki i odrzucić dowolną liczbę z nich, a potem odłożyć resztę z powrotem na górę w dowolnej kolejności. Możesz zapłacić {2} i poświęcić ten artefakt, aby wybrać jedną z trzech opcji: ukryć górną kartę biblioteki, sprowokować wskazany stwór (zmusić go do ataku, jeśli może), albo dobrać kartę. Akcja poświęcenia jest zdolnością aktywowaną i trafia na stos.

Ważne interakcje

Częste pomyłki

Przykład

W turze głównej płacisz {2} i poświęcasz Notatkę o okupu, wybierasz „Dobierz kartę” i dobierasz kartę; przeciwnik może odpowiedzieć przed rozwiązaniem zdolności.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Murders at Karlov Manor Commander (MKC)
Data wydania
2024-02-09
Rzadkość
Rare
Artysta
Gaboleps
Mana value
1
Mana cost
{1}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
05f9437a-50c2-415f-afa9-39f64f3aa3da
Oracle ID
49c0aac5-d650-4ada-a194-3bf77f104bc1
Słowa kluczowe
Surveil, Goad, Cloak
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
11 397
Penny rank
—
Multiverse IDs
651520
Arena ID
—
MTGO ID
122170
TCGplayer ID
536043
Cardmarket ID
753602
Illustration ID
ea5754f1-2836-4bf8-9552-379aa38771d2
Status obrazu
highres_scan

Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.

At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.

If a cloaked creature would have disguise (or morph) if it were face up, you may also turn it face up by paying its disguise (or morph) cost.

If a double-faced card is cloaked, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Any time you have priority, you can turn a cloaked permanent you control face-up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to.

Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.

If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

To cloak a card, put it onto the battlefield face down. It becomes a 2/2 face-down creature card with ward {2} and no name, mana cost, or creature types. It’s colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn’t have or change the characteristics it does have.

Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

Unlike a face-down creature that was cast using a disguise or morph ability, a cloaked creature may still be turned face up after it loses its abilities if it’s a creature card.

Pełny rekord źródłowy JSON
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