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Gaea's Will

PMH2 (Modern Horizons 2 Promos) · #162s · EN

Gaea's Will

Sorcery

Suspend 4—{G}
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
RzadkośćRare
PLN regular—
PLN foil2,10 zł
PLN etched—

Wola Gai (Gaea's Will)

Czar

Zawieszenie (Suspend) 4—{G}
Do końca tury możesz zagrywać lądy i rzucać czary ze swojego cmentarza.
Jeśli karta miałaby zostać w tej turze umieszczona w twoim cmentarzu z jakiegokolwiek miejsca, wygnaj tę kartę zamiast tego.

Jak działa karta?

Zawieszenie (Suspend) pozwala wygnąć kartę z żetonami czasu, po ich zdjęciu możesz ją zagrać z wygnania. Po rozwiązaniu karta daje na turę możliwość zagrywania lądów i rzucania czarów z twojego cmentarza oraz powoduje, że karty trafiające do twojego cmentarza tej tury są zamiast tego wygnane.

Karta ma Zawieszenie (Suspend) 4—{G}, czyli możesz ją wygnać z ręki z 4 żetonami czasu, płacąc {G}. Każdego początku utrzymania usuwa się jeden żeton czasu; po usunięciu ostatniego możesz zagrać tę kartę z wygnania bez płacenia kosztu many. Po rozwiązaniu Woli Gai do końca tury możesz zagrywać lądy i rzucać czary ze swojego cmentarza; jednocześnie każda karta, która w tej turze miała trafić do twojego cmentarza z dowolnego miejsca, zostanie wygnana zamiast tego.

Ważne interakcje

Częste pomyłki

Przykład

W drugiej turze wgrasz Wolę Gai za {G} na Zawieszenie (Suspend), po czterech upkeepach zagrasz ją z wygnania i przez resztę tury możesz zagrywać lądy oraz rzucać czary z cmentarza.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 2 Promos (PMH2)
Data wydania
2021-05-06
Rzadkość
Rare
Artysta
Lucas Graciano
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
05496f26-9174-4920-8632-5de3453fb55b
Oracle ID
87efff06-b6cb-4a8f-937b-e50e367fd896
Słowa kluczowe
Suspend
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
16 418
Penny rank
4 633
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
241455
Cardmarket ID
568409
Illustration ID
3ae38105-79af-420b-a67e-4af9c9c59850
Status obrazu
highres_scan

If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.

Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.

Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.

You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.

A card with no mana cost can't be cast normally; you'll need a way to cast it for an alternative cost or without paying its mana cost, such as by suspending it.

If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.

When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.

If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.

If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Cards exiled with suspend are exiled face up.

If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.

If a card with no mana cost is given an alternative cost equal to its mana cost (by Snapcaster Mage, for example), that cost cannot be paid and the card cannot be cast this way.

The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.

Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.

If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.

After Gaea's Will resolves, nontoken creature you own that would die will be exiled instead. Abilities that would trigger when those creatures die won't trigger. Token creatures you own will still die as normal after Gaea's Will resolves.

Assuming it's not a copy, Gaea's Will will be exiled after it finishes resolving. (If it is a copy, the copy will go to the graveyard briefly before ceasing to exist.)

The lands you play and spells you cast from your graveyard must follow the usual timing restrictions, and you must pay any costs for spells you cast.

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