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Estrid's Invocation

C18 (Commander 2018) · #8 · EN

Estrid's Invocation

Enchantment

You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchanters add layer upon layer of complexity to the world around them.
RzadkośćRare
PLN regular1,79 zł
PLN foil—
PLN etched—

Wsława Estrid (Estrid's Invocation)

Enchantement

Możesz sprawić, że ten enchantment wejdzie jako kopia enchantmentu, który kontrolujesz, z tą różnicą, że ma: "Na początku twojego utrzymania możesz wygnąć ten enchantment. Jeśli to zrobisz, zwróć go na pole bitwy pod kontrolą jego właściciela."

Jak działa karta?

Może wejść jako kopia innego enchantmentu, ale z dodatkową zdolnością: "Na początku twojego utrzymania możesz wygnąć ten enchantment. Jeśli to zrobisz, wróci na pole bitwy pod kontrolą właściciela." Kopiuje wydrukowane cechy; jeśli kopiowany był token lub kopia, obowiązują specjalne zasady; po wygnaniu i powrocie staje się nowym obiektem.

Gdy ta karta wchodzi na pole bitwy, możesz sprawić, że wejdzie jako kopia innego enchantmentu, który już kontrolujesz. Kopiuje dokładnie wydrukowane cechy tego enchantmentu (chyba że ten enchantment sam był kopią lub był tokenem — wtedy obowiązują specjalne zasady). Jeśli kopiujesz Aurę, wybierasz także tuż przed wejściem na jakiego permanentu/którego gracza ma być przyczepiona; wybrany obiekt musi być legalnym celem tej Aury, ale to nie jest celowanie. Jeśli wybrana Aura nie będzie mogła legalnie się przyczepić, Wsława Estrid nie wejdzie na pole bitwy (jeśli była na stosie, trafi do grobu).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz na polu inną Aurę i chcesz, żeby Wsława Estrid stała się jej kopią — wybierasz tę Aurę i wskazujesz, do czego ma być przyczepiona; jeśli przyczepienie jest legalne, po wejściu Wsława ma te same wydrukowane zdolności i tekst co wybrana Aura. Na początku twojego utrzymania możesz wygnąć Wsławę Estrid; jeśli to zrobisz, wróci na pole bitwy jako nowe obiekt i musisz znów wybrać, czy ma wejść jako kopia czegoś.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Commander 2018 (C18)
Data wydania
2018-08-10
Rzadkość
Rare
Artysta
Johannes Voss
Mana value
3
Mana cost
{2}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
04c01143-f7fc-4874-87fd-59d1432c2bbb
Oracle ID
7f5f10ee-6428-4053-8824-3bc70420ec2c
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
2 729
Penny rank
4 249
Multiverse IDs
450609
Arena ID
—
MTGO ID
—
TCGplayer ID
170954
Cardmarket ID
361778
Illustration ID
97015034-0971-433e-ae02-ba877461628a
Status obrazu
highres_scan

If the chosen enchantment is an Aura but Estrid's Invocation won't be able to legally enchant anything, Estrid's Invocation remains in its current zone and doesn't enter the battlefield. If Estrid's Invocation is on the stack, it's put into its owner's graveyard.

If the copied enchantment has {X} in its mana cost, X is considered to be 0.

If the chosen enchantment is copying something else (for example, if the chosen enchantment is another Estrid's Invocation), then Estrid's Invocation enters the battlefield as whatever the chosen enchantment copied.

Any enters-the-battlefield abilities of the copied enchantment will trigger when Estrid's Invocation enters the battlefield. Any "as [this enchantment] enters the battlefield" or "[this enchantment] enters the battlefield with" abilities of the chosen enchantment will also work.

If Estrid's Invocation somehow enters the battlefield at the same time as another enchantment, it can't become a copy of that enchantment. You may choose only an enchantment that's already on the battlefield.

If Estrid's Invocation doesn't copy an enchantment as it enters the battlefield, it won't have the ability to exile it at the beginning of your upkeep. You can't have it copy itself to get this ability.

Once Estrid's Invocation returns, it's considered a new object with no relation to the object that it was. You must choose an enchantment that's currently on the battlefield to copy (or to not copy anything). Auras that were attached to it will be put into their owners' graveyards. Any counters that were on it cease to exist.

If the chosen enchantment is a token, Estrid's Invocation copies the original characteristics of that token as stated by the effect that created the token. Estrid's Invocation doesn't become a token in this case.

If the chosen enchantment is an Aura, you choose what it enchants just before Estrid's Invocation enters the battlefield. The chosen recipient must be able to legally be enchanted by the Aura Estrid's Invocation will be. This doesn't target the player or permanent it will enchant, so an opponent's permanent with hexproof may be chosen this way.

Estrid's Invocation copies exactly what was printed on the original enchantment (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or any Auras attached to it, or any non-copy effects that have changed its types, color, or so on.

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