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Deadly Alliance

ZNR (Zendikar Rising) · #96 · EN

Deadly Alliance

Instant

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Destroy target creature or planeswalker.
"He could handle any one of us, but he's no match for all of us!"
RzadkośćCommon
PLN regular0,35 zł
PLN foil0,74 zł
PLN etched—

Deadly Alliance

Czar

Koszt tego czaru jest mniejszy o {1} do jego rzucenia za każdego stwora w twojej drużynie. (Twoja drużyna składa się z najwyżej jednego z każdego: Kapłana, Łotrzyka, Wojownika i Czarodzieja.)
Zniszcz wskazany stwór lub planeswalkera.

Jak działa karta?

Koszt tego czaru maleje o {1} za każdego członka twojej drużyny (do czterech). Po zapłaceniu kosztu niszczy wskazany stwór lub planeswalkera.

Koszt czaru zmniejsza się o {1} za każdego stwora, który należy do twojej drużyny (maksymalnie 4). Drużyna to sprawdzenie, czy kontrolujesz Kapłana, Łotrzyka, Wojownika i Czarodzieja; sumujesz odpowiedzi TAK. Po ustaleniu kosztu płacisz go normalnie, a potem efekt zniszczenia się rozwiązuje.

Ważne interakcje

Częste pomyłki

Przykład

Masz Kapłana i Wojownika, więc koszt tego czaru jest mniejszy o {2}; po zapłaceniu kosztu zniszczysz wskazany stwór lub planeswalkera.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Zendikar Rising (ZNR)
Data wydania
2020-09-25
Rzadkość
Common
Artysta
Kieran Yanner
Mana value
5
Mana cost
{4}{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
007a5c8c-ed0b-4844-9393-a3d25d4ffa1d
Oracle ID
0d2cdcc6-da65-4f66-ba38-111efad44919
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
12 965
Penny rank
14 829
Multiverse IDs
491731
Arena ID
73292
MTGO ID
83155
TCGplayer ID
221909
Cardmarket ID
495319
Illustration ID
02e044db-e07a-4155-b688-3c2112d161f6
Status obrazu
highres_scan

If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

If a spell has a cost reduction based on the number of creatures in your party, no player may attempt to change that number after you begin to cast the spell but before you pay the cost.

Several cards have a cost reduction based on the number of creatures in your party. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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